The tower on the right hand side of the Sea Wall still allows players onto the wind wheel, although now an unknown red-colored mechanism replaces the yellow-colored fusion mechanism to stabilize (drop the bridge) the pathway from the tower to the wheel. A Bubble Shield now resides where the Active camouflage was in Zanzibar, the tower to the wind wheel via the Sea Wall. The Energy Sword that was present in the small wheel on the center of the windmill, has now been replaced with Active camouflage. The iconic Wind Wheel still is placed squarely between the Sea Wall and the fortress. The middle tower in between the wheel and the beach is now accessible from the beach, and an archway is formed from the water to the tower. Now more easily defended, the Sea Wall runs along the length of the beach as it did in Halo 2, and moves up towards the middle of the map (opposite from Camp Froman) with a path to the fortress or wind wheel. There is a large chunk of land between the fortress and the beach, which is home to the Sea Wall. While moderate cover is provided, these transformers can easily be flanked or rushed, leaving the player vulnerable to close-range enemies that can approach from the sideways passages leading from the bridge, or Sea Wall.Īt the other end of the map is the beach, next to a cinematic seashore, where the Warthog, Ghost, and two Mongooses spawn. These large transformers presumably convert voltages from the generators in the station. The Sea Wall is not a threat, due to the protection Camp Froman offers. The transformers protect players from a majority of fire from the Wheel, though. This is an adequate fighting spot, considering the only possible places of attack are the Fortress and the Wheel. Next to Camp Froman, there are three large transformers that provide much better cover than the rocks in Zanzibar. This alternative catwalk replaces the dirt ramp and edges along the cement wall that walls off the map, makes a perpendicular turn midway and connects to Camp Froman. In Zanzibar, players could exit the fortress on the right hand side by jumping down from the windows, or walking down a dirt ramp. Furthermore, a second catwalk stems from the second story of the fortress to Camp Froman, which allows base defenders to reach the sniper rifle just as quickly as attackers. There is an open room underneath Camp Froman that is accessible from four different fronts (a drop-down from above, a door under each set of stairs, and a primary door in-between the stairs). This switch contains one of the more known Easter Eggs in Halo 2 and 3, the BSOD (Blue Screen of Death) is shown on the computer after it is activated.Ĭamp Froman, familiar to many Zanzibar players as the sniper rifle spawn, is still mid-map, but is now more accessible. The internal switch located in the “flag room” of the fortress also controls the gate here. A secondary point of entrance for vehicles has been added to the far wall (perpendicular to the main gate entrance). The two passages that allowed attackers at the "front door" of the station to enter have been widened and elongated. The single generator from Halo 2 has been replace with nine generators inaccessible from within the map, but visible. The "flag room" of the station has also been maximized by a factor of three or four in terms of surface area, making it more spacious. There is, however, an internal switch to lower these barriers. The "prison bars" gate that once blocked the vulnerable right flank of the station is now replaced by three barriers, preventing vehicles from intruding and giving defenders more cover. At one end of the map is a generator station, a larger more expanded version of the one featured in Zanzibar, offering more defensible positions and points of digress. Last Resort is extremely similar to Zanzibar.
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